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TOURNAMENT
RULES FOR JUNIOR PLAYERS
by
Stephen Wright
This
is a summary of important tournament rules which players
should be aware of. Please consult the full Laws of
Chess for more information.
If
there is a dispute or problem at your board, or someone
is disturbing you, notify a tournament official IMMEDIATELY
- DO NOT WAIT until the end of the game (there
is very little we can do once a game is over).
There
is one golden rule that underlies many of the Laws of
Chess - here it is:
It
is forbidden to distract or annoy the opponent in any
manner whatsoever. This includes unreasonable claims
or offers of a draw.
Some
examples: incorrect draw offers, finger drumming, playing
with captured chessmen, sighing loudly, using a Walkman
with the volume turned up too high, talking to your
opponent, talking to friends after your game is over
but disturbing others who are still playing, cell phones,
candy wrappers, chip bags, etc.
When
your opponent is thinking, you should not disturb her.
If you want to say anything to your opponent, you should
do so when it is YOUR move:
If
you wish to adjust a piece, do so when it is YOUR turn
to move.
If you wish to offer a draw, do so when it is YOUR turn
to move.
If you wish to claim a draw (see below), do so when
it is YOUR turn to move.
You
are NOT required to say "check" when you attack
your opponent's king. You may do so if you wish, but
keep in mind this might be disturbing to your opponent
or other players.
TOUCH
MOVE
If
you touch a chessman, you must move it (if possible).
If you touch one of your opponent's men, you must take
it (if possible).
When you release a chessman on a square, you cannot
change your move.
Please
DO NOT move a chessman to a square, then keep you finger
on the man for 10 or 20 seconds while you look round
to see if the move is safe - this is disturbing to the
opponent. Do all your thinking first, then make the
move quickly and firmly.
If
you wish to adjust a chessman on a square, announce
so BEFORE touching the man.
Note:
when castling, you should touch/move the king first.
THE
CHESS CLOCK
Players
should realize that during clock play they normally
have a certain amount of time to complete a given number
of moves (or the game). If they use up all their time,
they lose the game (unless the opponent has no means
of delivering checkmate, in which case the game is a
draw).
If
you are playing with a clock, you must press the clock
with the same hand that you use to make your move (chess
is played with one hand!).
ILLEGAL
MOVES
When
an illegal move is noticed, the game returns to the
position immediately before the illegal move was made,
2 minutes is added to the opponent's clock, and the
game continues (N.B. touch move still applies!). The
player who commits three illegal moves in a game loses.
DRAWS
Agreeing
to a draw: if you wish to offer a draw, do so when it
is YOUR turn to move. Make your move, offer the draw,
[press the clock,] then let your opponent think about
it. DO NOT offer several draws in a row - this is disturbing
to your opponent. The normal convention is if you offer
a draw and your opponent rejects it, wait until your
opponent offers you a draw back before you make another
offer.
Draws
you claim:
Triple
Repetition - if the same position (not necessarily the
same moves) is repeated three times, the game is a draw.
50-Move Rule - if 50 moves go by without a pawn move
or a capture, the game is a draw.
Quickplay Finish - when you have less than two minutes
left for the entire game, you may claim a draw if your
opponent is not trying to win by normal means or the
position cannot be won by normal means.
If
you wish to claim a draw under one of the above, stop
the clock when it is YOUR move, call for the arbiter,
and state under which rule you are claiming a draw;
the arbiter will decide whether your claim is valid
or not. YOU MUST CLAIM THESE DRAWS, THE ARBITER WILL
NOT STEP IN AND DO IT FOR YOU.
RECORDING
If
you are recording a game, you should stop recording
when you have less than five minutes remaining on your
clock for the rest of the game.
BC
Junior Champions
(more
BC Champions from BCCF
Web Site)
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1970
- Bruce Harper
1974 - Glenn Morin
1975 - Carl Storey
1976 - Jeff Reeve
1977 - Terry MacKay
1978 - Scott Morgan
1979 - James Woodley
1980 - James Woodley
1981 - Marvin Lee
1982 - Tom O'Donnell
1983 - Tom O'Donnell
1984 - Gary Basanta
1985 - Gary Basanta
1986 - Gary Basanta
1987 - Gary Basanta
1988 - Nicholas Spears
1989 - Nicholas Spears
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1990 - Howard Wu
1991 - Sherwin Mohammadnabi
1992 - Sherwin Mohammadnabi
1993 - Sherwin Mohammadnabi
1994 - Howard Wu
1995 - Andrew Ho
1996 - Alfred Pechisker/ Shahin Mohammadnabi /
Christopher
Krys
1997 - Andrew Ho
1998 - Alfred Pechisker
1999 - Roman Jiganchine
2000 - John Wilson / Steven Sadoway / Jason Lee
2001 - Roman Jiganchine
2002 - Lucas Davies
2003 - Fanhao Meng
2004 - Fanhao Meng/ Lucas Davies/ Andrey Kostin
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